At times the screen was so jam-packed full of hazards that you’d assume the difficulty was unrealistic, but if you pay attention (and listen to the music for hints), the beginning stages are very doable. Instead, it was a series of waves of increasing difficulty. With the introduction of bosses, I expected to unleash some sort of weapon to shoot objects out of the sky, but there was nothing of the sort. You could play it on mute and could still beat the stages, but other than not waking anyone up in your household, there would be no point as the music is spot-on. The first few waves are easy (you get a checkpoint for the side-scrolling parts), and the only time I died was when I was reaching for the sub-woofer remote to turn it up – the score is fantastic. Then gradually, the projectiles start getting mildly overwhelming, with the soundtrack becoming ever so more dynamic. Meh, it’s ok, but there has to be something simple to ease or hook you in – a tutorial if you will. So the first introduction to the game is a teaser a few beats, collect a shard to boost your health and dodge some projectiles. With the demo, I needed it to grab me by the balls pretty quick as I have such a backlog, I only have time for something that I can get into that gains my attention swiftly. ADVERTISEMENT Defender gets colour overhaul, but loses definition on the ship Source: Berserk Studio
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